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What a coincidence! I've been playing one-night werewolf with a set of friends and I was theorizing about a way to solve this problem, or at least to create a f
by Rainymood 7y ago
What a coincidence! I've been playing one-night werewolf with a set of friends and I was theorizing about a way to solve this problem, or at least to create a framework in which you can deduce under which "worlds" or configuration of roles some claims might hold water etc. I'm definitely going to scrutinize this article. Thanks for sharing!
edit: the article goes in particular detail about the graph structure in their own game. I'm currently looking at whether this type of analysis could be used for one-night werewolf. I was hoping for a more general and a bit more extensive post, but still. Good share.
- captn3m0 7y agoFor one night, I feel like a probability distribution function is a better idea. Something that parametrises all the revealed information and collapses into the perfect game game state if enough parameters are provided. Without enough parameters, the PDF returns Probability(Player, Role).