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Just work for a small game company that doesn't ship products or advertise physically and hence has much less crunch requirement (much easier to delay a digital
by Creationer 7y ago
Just work for a small game company that doesn't ship products or advertise physically and hence has much less crunch requirement (much easier to delay a digital product). Plus, typically the Owner is working himself as a designer or programmer, so any crunch for the team means crunch for him.
With the launch of the Epic Games Store and the coming explosion of platforms, plus mature middleware like Unity and Unreal, times are great for well-organised Indie teams.
- JohnFen 7y agoSmaller companies tend to have less financial room to maneuver, though. Delaying a release means delaying revenue while at the same time still having to pay salaries, etc. Sometimes, a company can't afford that delay. Still, my personal bent is that I'm more likely to be willing to do that for a small company (whose owner I likely work with, and I have a greater personal investment in) than a large one. That's one of the several reasons that I prefer to work for small companies.