3 ms·
The article is interesting (and I want to look further into their game), but I think misses the part of the downside of removing hexes: more precision isn't alw
by smogcutter 8y ago
The article is interesting (and I want to look further into their game), but I think misses the part of the downside of removing hexes: more precision isn't always a good thing.
I play a lot of tabletop wargames, and the convention there is to measure with a ruler rather than hexes. The intent of the rules, generally, is to model real performance: say a turn represents 15 minutes, and an inch on the tabletop is 25 yards, then a napoleonic battalion (or whatever) should be able to move a distance that reflects how far they could actually march in 15 minutes.
The problem with that level of precision is that you have a degree of control that's totally inaccessible to a real commander. You wind up moving units in fiddly, ahistorical ways in order to take best advantage of the rules.
Most modern wargame rules try to overcome this in various ways, but hexes totally eliminate it: anything subtle enough to happen in an area smaller than a hex gets abstracted away. This isn't just a rules mechanism, it's a philosophical position on how much detail a commander has access to.