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The computer games Europa Universalis IV, Crusader Kings 2, Imperator: Rome, and others by Paradox Development use something like this by splitting up the map i
by crooked-v 8y ago
The computer games Europa Universalis IV, Crusader Kings 2, Imperator: Rome, and others by Paradox Development use something like this by splitting up the map into irregularly-shaped provinces that can have a variable number of connections with other provinces (including tactical considerations such as penalties from river crossings) and have different travel speeds for armies based on the sizes of particular provinces.
A simple visual example of somebody looking at the diplomacy view of their country in EU4: https://i.imgur.com/hfI8NnM.jpg https://i.imgur.com/hfI8NnM.jpg
- yellowapple 8y agoStellaris applies the same to star systems and their hyperspace interconnections. I miss the other forms of FTL travel possible in that game (warp drives were nice for their simplicity, and wormhole generators were a great challenge), but the hyperlanes do make it feel more like "EU4 in Space™".