4 ms·
There's this great thing called a flexible curve ruler. Assign each unit a movement speed in centimeters of map per turn, apply penalties and bonuses, and measu
by dsr_ 8y ago
There's this great thing called a flexible curve ruler. Assign each unit a movement speed in centimeters of map per turn, apply penalties and bonuses, and measure out the path that you want them to take.
They're expensive compared to cheap dice and cheap compared to expensive dice. With high-end board game prices the way they are now, bundling one in is reasonable. Then you can use any map of the right scale.
- taneq 8y agoBut hexes are good enough and they're easy and cheap. :)
- hammock 8y agoThat's what was said of squares until hexes came along.
- scj 8y agoHexes have the advantage of being able to eyeball the situation when making a decision. Measuring gives an opponent information about what you're thinking. Deciding which one is appropriate would need to be decided on a game-by-game basis.
- jandrese 8y agoThe other downside of measuring is that it can be SLOW. Especially if the distances are close and you're having to precisely measure. Even worse if you allow premeasuring and people start checking all of the angles before deciding on a course of action. But if you don't allow premeasuring the game becomes more about who can accurately eyeball distances than who has the best strategic mind. Hexes replace all of that nonsense with a simple counting step that can be done in less than a second.
- heavenlyblue 8y ago>> accurately eyeball distances than who has the best strategic mind Are you implyng upper eschelons of command didn’t have to do that themselves historically?