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Electron usage has forced me to spend some of my yearly dev budget on a 32GB machine; this comes to an extra $400 if purchased preinstalled. Now, had I not rel
by sesteel 7y ago
Electron usage has forced me to spend some of my yearly dev budget on a 32GB machine; this comes to an extra $400 if purchased preinstalled. Now, had I not relied on so many Electron apps I probably wouldn't have required a new laptop at all. Memory management (or what I like to call memory hygiene in cases like these) is a concern. For far too long developers have brushed aside the memory usage of their applications not thinking of the cost on their end users. This has real negative effects on the user experience. This isn't confined to Electron though; many other apps also use an enormous amount of memory as well. It is a general problem.
- kitsunesoba 7y agoDevelopers assuming that all users have hardware and internet speeds anywhere close to as good as their own is a huge problem. Not only is there a huge chunk of people who are using low-to-midrange laptops ranging anywhere between old and ancient, but manufacturers are still selling brand new machines with CPU power and RAM roughly on par with the average laptop from 2007 (C2D class CPU, 2-4GB RAM, 5400RPM HD). Those users aren’t going away any time soon, and by casting resource consumption aside as a total non-issue, developers are also casting these users aside.