3 ms·
Writing game logic, I run into this all the time. Many classic algorithms were written when data locality wasn't nearly as big an issue. It's not just specific
by learc83 7y ago
Writing game logic, I run into this all the time. Many classic algorithms were written when data locality wasn't nearly as big an issue.
It's not just specific algorithms, but entire methods of problem solving. Graph traversal is so incredibly slow because of data locality.