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I disagree, as does the majority of the modern evidence and professional opinions that I have found. It's funny how just like with reddit, people downvote what
by okmokmz 7y ago
I disagree, as does the majority of the modern evidence and professional opinions that I have found. It's funny how just like with reddit, people downvote what they disagree with regardless of evidence to the contrary
>Journalists and policy makers do their constituencies a disservice in cases where they link acts of real-world violence with the perpetrators’ exposure to violent video games or other violent media. There’s little scientific evidence to support the connection, and it may distract us from addressing those issues that we know contribute to real-world violence.
https://div46amplifier.com/2017/06/12/news-media-public-education-and-public-policy-committee/ https://div46amplifier.com/2017/06/12/news-media-public-educ...
>Unexpectedly, many of the results were suggestive of a decrease in violent crime in response to violent video games. Possible explanations for these unforeseen findings are discussed and researchers are cautioned about generalizing the results from laboratory and correlational studies to severe forms of violent behavior.
https://psycnet.apa.org/doiLanding?doi=10.1037%2Fppm0000030 https://psycnet.apa.org/doiLanding?doi=10.1037%2Fppm0000030
>Results indicated that studies of VVGs and aggression appear to be particularly prone to false positive results. Studies of VVGs and prosocial behavior, by contrast are heterogeneous and did not demonstrate any indication of false positive results.
https://www.sciencedirect.com/science/article/abs/pii/S0160252717300973?via%3Dihub https://www.sciencedirect.com/science/article/abs/pii/S01602...
>Researchers in Germany used functional magnetic resonance imaging (fMRI) on long-term players of violent video games and found that they had the same neural response to emotionally provocative images as non-gamers. This finding suggests that empathy is not blunted by playing such games long-term.
https://www.sciencedaily.com/releases/2017/03/170308081057.htm https://www.sciencedaily.com/releases/2017/03/170308081057.h...
>Results indicated that publication bias does exist for experimental studies of aggressive behavior, as well as for non-experimental studies of aggressive behavior and aggressive thoughts. Research in other areas, including prosocial behavior and experimental studies of aggressive thoughts were less susceptible to publication bias.
https://www.sciencedirect.com/science/article/pii/S1359178907000055 https://www.sciencedirect.com/science/article/pii/S135917890...
>During the video game epoch, youth violence in the United States and elsewhere has plummeted to 40-year lows, not risen as would have been expected if the 2005 APA resolution were accurate. Although we do not assert video games are responsible for this decline (such would be an ecological fallacy), this decline in societal violence is in conflict with claims that violent video games and interactive media are important public health concerns. The statistical data are simply not bearing out this concern and should not be ignored.
https://www.scribd.com/doc/223284732/Scholar-s-Open-Letter-to-the-APA-Task-Force-On-Violent-Media-Opposing-APA-Policy-Statements-on-Violent-Media https://www.scribd.com/doc/223284732/Scholar-s-Open-Letter-t...
- coldtea 7y agoThe very first link you've posted says "The views here are those of Division 46 (Society for Media Psychology and Technology) of the American Psychological Association and do not represent an official position of APA". It also links to the official position of APA, which is: Scientists have investigated the effects of violent video game use for more than two decades. Multiple meta-analyses of the research have been conducted. Quantitative reviews since APA's 2005 Resolution that have focused on the effects of violent video game use have found a direct association between violent video game use and aggressive outcomes (Anderson et al. 2010, Ferguson 2007a, Ferguson 2007b, Ferguson & Kilburn 2009). Although the effect sizes reported are all similar (0.19, 0.15, 0.08, and 0.16, respectively), the interpretations of these effects have varied dramatically, contributing to the public debate about the effects of violent video games. The link between violent video game exposure and aggressive behavior is one of the most studied and best established. Similarly, the research conducted since the 2005 APA Resolution using aggressive cognitions and aggressive affect as outcomes also shows a direct effect of violent video game use (e. g., Hasan, Begue, Scharkow & Bushman, 2013; Shafer, 2012). Researchers have also continued to find that violent video game use is associated with decreases in socially desirable behavior such as prosocial behavior, empathy, and moral engagement (e.g., Arriaga, M onteiro & Esteves, 2011; Happ, Melzer & Steffgen, 2013). So, the established position agrees with the point I was making. How much weight should be placed on the individual papers you've linked compared to the official position? I don't know. But my larger point wasn't even that the causation is true: it was that it's not "absurd" to consider it, as the parent claimed. Which I why a posted a few studies that do consider it (to show it's not just "worried parents" and the like). And not only is not absurd to consider that it might be true, but that it is true (and "well established") also happens to be the official position of the APA.
- okmokmz 7y agoYes, and if you read all the links you would see https://www.scribd.com/doc/223284732/Scholar-s-Open-Letter-to-the-APA-Task-Force-On-Violent-Media-Opposing-APA-Policy-Statements-on-Violent-Media https://www.scribd.com/doc/223284732/Scholar-s-Open-Letter-t... >a large group of researchers including academics from Harvard, Yale and Columbia universities—took issue with the APA, the task force and its research methodology. In an open letter, the group called the APA's policy statements on violent video games "misleading and alarmist" and said they "delineated several strong conclusions on the basis of inconsistent or weak evidence." as well as other studies demonstrating that "Results indicated that studies of VVGs and aggression appear to be particularly prone to false positive results" and "Results indicated that publication bias does exist for experimental studies of aggressive behavior, as well as for non-experimental studies of aggressive behavior and aggressive thoughts. Research in other areas, including prosocial behavior and experimental studies of aggressive thoughts were less susceptible to publication bias."