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Worrying about kids listening to sad music is equally as absurd as worrying about kids watching violent movies/tv or playing violent video games and thinking th
by okmokmz 7y ago
Worrying about kids listening to sad music is equally as absurd as worrying about kids watching violent movies/tv or playing violent video games and thinking that "some sort of culture of violence will take them over"
edit: here's evidence
>Journalists and policy makers do their constituencies a disservice in cases where they link acts of real-world violence with the perpetrators’ exposure to violent video games or other violent media. There’s little scientific evidence to support the connection, and it may distract us from addressing those issues that we know contribute to real-world violence.
https://div46amplifier.com/2017/06/12/news-media-public-education-and-public-policy-committee/ https://div46amplifier.com/2017/06/12/news-media-public-educ...
>Unexpectedly, many of the results were suggestive of a decrease in violent crime in response to violent video games. Possible explanations for these unforeseen findings are discussed and researchers are cautioned about generalizing the results from laboratory and correlational studies to severe forms of violent behavior.
https://psycnet.apa.org/doiLanding?doi=10.1037%2Fppm0000030 https://psycnet.apa.org/doiLanding?doi=10.1037%2Fppm0000030
>Results indicated that studies of VVGs and aggression appear to be particularly prone to false positive results. Studies of VVGs and prosocial behavior, by contrast are heterogeneous and did not demonstrate any indication of false positive results.
https://www.sciencedirect.com/science/article/abs/pii/S0160252717300973?via%3Dihub https://www.sciencedirect.com/science/article/abs/pii/S01602...
>Researchers in Germany used functional magnetic resonance imaging (fMRI) on long-term players of violent video games and found that they had the same neural response to emotionally provocative images as non-gamers. This finding suggests that empathy is not blunted by playing such games long-term.
https://www.sciencedaily.com/releases/2017/03/170308081057.htm https://www.sciencedaily.com/releases/2017/03/170308081057.h...
>Results indicated that publication bias does exist for experimental studies of aggressive behavior, as well as for non-experimental studies of aggressive behavior and aggressive thoughts. Research in other areas, including prosocial behavior and experimental studies of aggressive thoughts were less susceptible to publication bias.
https://www.sciencedirect.com/science/article/pii/S1359178907000055 https://www.sciencedirect.com/science/article/pii/S135917890...
>During the video game epoch, youth violence in the United States and elsewhere has plummeted to 40-year lows, not risen as would have been expected if the 2005 APA resolution were accurate. Although we do not assert video games are responsible for this decline (such would be an ecological fallacy), this decline in societal violence is in conflict with claims that violent video games and interactive media are important public health concerns. The statistical data are simply not bearing out this concern and should not be ignored.
https://www.scribd.com/doc/223284732/Scholar-s-Open-Letter-to-the-APA-Task-Force-On-Violent-Media-Opposing-APA-Policy-Statements-on-Violent-Media https://www.scribd.com/doc/223284732/Scholar-s-Open-Letter-t...
- misterman0 7y agoIt's not entirely absurd though to worry a little bit about your kid watching raw violence or porn or something. I'm not like that. I'm the kind of parent who never says no. But most parents aren't at all like me.
- coldtea 7y agoOr equally valid. People learn about life and norms from what they watch and what they play and so on. This doesn't mean all or most kids playing violent games and watch violent tv will be killers. But it could very well mean that kids playing violent games and watch violent tv will have more propensity to be less sensitive to violence (and even produce more killers, even if still a small percentage) than kids that don't. The naive way people formulate the problem ("if violent movies caused violence, then all/most kids watching them would be murderers or violent persons beating other people") is indeed absurd (and trivially empirically false). But if one formulates it as "Does an increase in exposure to violence and violent norms in movies/tv causes an increase in tolerance for violence and normalized violent behavior more than if people didn't watch violent movies/tv?" seems very likely. In fact, this not only is not "absurd", but is part of active studies. E.g.: “Fifty years of research on the effect of TV violence on children leads to the inescapable conclusion that viewing media violence is related to increases in aggressive attitudes, values, and behaviors” (Murray, 2008, p. 1212). Despite the fact that controversy still exists about the impact of media violence, the research results reveal a dominant and consistent pattern in favor of the notion that exposure to violent media images does increase the risk of aggressive behavior. (Sparks & Sparks, 2002, p. 273) And the counter-argument that "kinds in 1914s didn't have violent movies/tv, but they had a whole World War and tons of murders anyway" -- forgets that wars start by other causes than social violence (e.g. territorial disputes, profit, etc), and that part of the problem those days was that the population did have quite a big exposure to violent/nationalistic/etc narratives (even if it wasn't in the form of movies -- Hitler was very popular in getting people pumped up over radio with images of national glory and beating the scum and so on).
- okmokmz 7y agoI disagree, as does the majority of the modern evidence and professional opinions that I have found. It's funny how just like with reddit, people downvote what they disagree with regardless of evidence to the contrary >Journalists and policy makers do their constituencies a disservice in cases where they link acts of real-world violence with the perpetrators’ exposure to violent video games or other violent media. There’s little scientific evidence to support the connection, and it may distract us from addressing those issues that we know contribute to real-world violence. https://div46amplifier.com/2017/06/12/news-media-public-education-and-public-policy-committee/ https://div46amplifier.com/2017/06/12/news-media-public-educ... >Unexpectedly, many of the results were suggestive of a decrease in violent crime in response to violent video games. Possible explanations for these unforeseen findings are discussed and researchers are cautioned about generalizing the results from laboratory and correlational studies to severe forms of violent behavior. https://psycnet.apa.org/doiLanding?doi=10.1037%2Fppm0000030 https://psycnet.apa.org/doiLanding?doi=10.1037%2Fppm0000030 >Results indicated that studies of VVGs and aggression appear to be particularly prone to false positive results. Studies of VVGs and prosocial behavior, by contrast are heterogeneous and did not demonstrate any indication of false positive results. https://www.sciencedirect.com/science/article/abs/pii/S0160252717300973?via%3Dihub https://www.sciencedirect.com/science/article/abs/pii/S01602... >Researchers in Germany used functional magnetic resonance imaging (fMRI) on long-term players of violent video games and found that they had the same neural response to emotionally provocative images as non-gamers. This finding suggests that empathy is not blunted by playing such games long-term. https://www.sciencedaily.com/releases/2017/03/170308081057.htm https://www.sciencedaily.com/releases/2017/03/170308081057.h... >Results indicated that publication bias does exist for experimental studies of aggressive behavior, as well as for non-experimental studies of aggressive behavior and aggressive thoughts. Research in other areas, including prosocial behavior and experimental studies of aggressive thoughts were less susceptible to publication bias. https://www.sciencedirect.com/science/article/pii/S1359178907000055 https://www.sciencedirect.com/science/article/pii/S135917890... >During the video game epoch, youth violence in the United States and elsewhere has plummeted to 40-year lows, not risen as would have been expected if the 2005 APA resolution were accurate. Although we do not assert video games are responsible for this decline (such would be an ecological fallacy), this decline in societal violence is in conflict with claims that violent video games and interactive media are important public health concerns. The statistical data are simply not bearing out this concern and should not be ignored. https://www.scribd.com/doc/223284732/Scholar-s-Open-Letter-to-the-APA-Task-Force-On-Violent-Media-Opposing-APA-Policy-Statements-on-Violent-Media https://www.scribd.com/doc/223284732/Scholar-s-Open-Letter-t...