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About six years now. I remember initially using some official tutorials that weren’t great. These new ones are much better: https://cloud.blender.org/p/blender
by knolan 8y ago
About six years now. I remember initially using some official tutorials that weren’t great. These new ones are much better:
https://cloud.blender.org/p/blender-inside-out/560414b7044a2a00c4a6da98 https://cloud.blender.org/p/blender-inside-out/560414b7044a2...
The various Andrew Price videos were very helpful and once I had an idea of what feature I needed to use it made searching for tutorials easier.
For specific scientific applications, I can’t say. I’ve used various Adobe tools and CAD packages over the years for making artwork for papers and presentations as well as being inspired by animation from video games, documentaries, 3b1b etc.
One of my initial uses was rendering lambda_2 isosurfaces of turbulent structures from Direct Numerical Simulations.
I’ve used the Python API to script some topology generation for 3D printing which is great. I’ve yet to use animation nodes because for the current series I’m working on I want to give the students blend files of the animations in vanilla 2.8 should they want to explore behind the curtain.
- mitrettavrednik 8y agoAwesome, thanks again for taking the time to answer all my questions!