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You used to be able to create a Facebook app with some viral hook and slap ads on it and make hundreds to thousands a day. Now it's much, much harder due to Fa
by ericflo 16y ago
You used to be able to create a Facebook app with some viral hook and slap ads on it and make hundreds to thousands a day. Now it's much, much harder due to Facebook cracking down so hard on virals, but it can still be done.
Another way is to build some kind of content site and get into the arbitrage game. That is, drive a small amount of traffic to it, ruthlessly optimize your ad placements to max each visitor's returns, and then once you're paying less for traffic than you're getting back out, crank up the dial on traffic being sent to your site.
- WalterGR 16y agoNow it's much, much harder due to Facebook cracking down so hard on virals, but it can still be done. Bummer. I've got a viral Facebook app in the pipeline. Is this what you're referencing? "On September 21, 2010 Facebook took games off the news feed, limiting viral channels to discovery stories and invites." http://www.mediabistro.com/fishbowlny/game-building-on-a-budget-tips-from-the-new-york-social-gaming-summit_b22058 http://www.mediabistro.com/fishbowlny/game-building-on-a-bud... ("Distributing on Facebook" section) "Facebook is cracking down on free promotion | kills profile boxes" http://rooturaj.com/social-media/facebook-is-cracking-down-on-free-promotion-kills-profile-boxes/ http://rooturaj.com/social-media/facebook-is-cracking-down-o... Is there more to it?
- carbocation 16y agoThere's also the rule against creating direct incentive for invites, which seems to strike at the heart of many viral mechanics.