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For me, I'm not necessarily thinking about monetization, but about finding an audience. I would like for as many people to enjoy my work as possible. But findin
by cableshaft 8y ago
For me, I'm not necessarily thinking about monetization, but about finding an audience. I would like for as many people to enjoy my work as possible. But finding an audience basically requires you to have a successful product (unless you're doing it for free), so the mindset it nearly the same, I'm thinking of how I can get as many people as possible to check out my art, which means I might sand off some edges here or there, or think about marketing or whatever, and then I'm not just doing the thing and enjoying it anyway, much like the person who's trying to sell it.
I used to just make stuff and throw it out there in the earlier days of the internet, and it somehow found a decent audience. It seems like it's actually harder to do that now, though, as so many more people are doing the same thing, so it's much harder to stick out from the pack. Also, less and less people check personal websites or blogs, and pretty much only look at instagrams and twitters and facebooks, so if you're not spending serious time on putting yourself out there on social media, you're just not going to get that visibility you're wanting. Which kinda sucks, because I'm kinda bad at the social media part, and doing that feels a lot like a job.