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Feedback is an important part of any successful product. For open source products it's even more challenging because of lack of funds and motivation. Hence I
by sidcool 8y ago
Feedback is an important part of any successful product. For open source products it's even more challenging because of lack of funds and motivation. Hence I urge the community here to provide constructive criticism and feedback. Remember that the product is free and maintained by a a very small team who may not work on it full time.
- mikekchar 8y agoI evaluated it for my needs about 6 months ago, but ended up not using it because it didn't address my biggest need: streamlined workflow. The workflow (at the time) was too much mouse oriented and didn't accommodate facilities for doing the same thing over and over again. For example, I often need to do the same video effect again and again and again with just small variations in parameters. OpenShot is just too slow for that. I ended up using Blender because while the UI is weird it is incredibly economical. I never sent this feedback into OpenShot, though, mainly because I figure I'm not their target audience. I figure they are looking to help people who are making relatively small numbers of changes to video and who require ease of discoverability over economical usage. I might be wrong.
- cosarara 8y agoWhat resources do you recommend to learn to use blender for video editing?
- mikekchar 8y agoI used a Youtube tutorial. Unfortunately, I can't for the life of me remember which one it was. I think you can probably just watch a few and then start editing some video. What I found was that there were little, "Oh wow. That is so efficient" kind of moments and because the were surprising I found myself remembering them. By far the most difficult thing is configuring everything at the beginning, though. If you aren't familiar with Blender, it's just baffling. IIRC I ended up surfing a lot of different videos suggesting ways of setting things up and just tried all of them. This gave me some familiarity with how it all worked. I remember setting the video speed to 0.25 and paying attention intently to what they were doing :-). Usually I hate video for learning stuff, but for some reason with Blender it worked for me.
- snazz 8y agoBlender isn’t at all an intuitive interface, but it’s sort of like Vim in that time spent learning it pays off exponentially. But most people don’t want to invest that much time, so OpenShot is a good solution.
- ohazi 8y agoI used this video tutorial series: https://youtu.be/xSGIPmQdV6M https://youtu.be/xSGIPmQdV6M
- mattlondon 8y agoI evaluated it against a few other free (beer/speech) ones recently. I've used OpenShot a bit in the past for very clunky short videos and found it decent enough for basic clip editing but I was looking at editing longer clips that would have lots of cuts (i.e. camera was just left recording and there were multiple "takes" in one very long clip). I dont think OpenShot supported ripple-delete? At least I couldn't work out how to do it anyway. In my limited experience of video editing, ripple delete is up there as one of the core features I'd say (way ahead of any fancy transitions or effects).
- codetrotter 8y agoI was not familiar with the term "ripple delete", so I looked it up. For anyone else wondering: > Instead of cutting clips and audio before then moving them around manually while being careful to snap each sequence in the right place, the ripple delete tools will take care of most of the trouble for you. https://fstoppers.com/education/edit-your-videos-faster-ever-ripple-delete-tools-premiere-244791 https://fstoppers.com/education/edit-your-videos-faster-ever...
- ArtWomb 8y agoWill do! Thanks for building ;)