4 ms·
online games are pretty low volume though, data is usually transmitted at a few Kbps per player. Just out of interest, how did you try to spot cheaters doing th
by kayoone 7y ago
online games are pretty low volume though, data is usually transmitted at a few Kbps per player. Just out of interest, how did you try to spot cheaters doing that?
- kodisha 7y agoNot quite in their interest to publicly explain methods of how they detect cheaters :) It's one of best guarded secrets in gaming industry.
- kayoone 7y agoOP does not sound like he was actually working for Rockstar on GTA, more like a hobby project
- neilv 7y agoCorrect, not working for Rockstar. And I'm pretty sure R* stopped caring about cheaters ruining Online for last-gen console, shortly after that could push people to buy the game again, for current-gen. :)
- stjohnswarts 7y agoWouldn't they just cheat with some of the common methods and train some AI with the packet dumps to spot it?
- Something1234 7y agoPerhaps he was looking for an abnormal amount of traffic, attempting to resend the same message, and hoping the server will do it multiple times in the same frame. I would guess trying to find spots where the client is overly trusted.
- gsich 7y agoGame traffic is usually encrypted. How good depends on the game. So you might only see some packets with a larger payload and deduce stuff from there.