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For comparison, here's Dog's Life, a 2003 PS2 game that I worked on. You get to control a selection of dogs. I think the quadruped animation system was pretty g
by abainbridge 7y ago
For comparison, here's Dog's Life, a 2003 PS2 game that I worked on. You get to control a selection of dogs. I think the quadruped animation system was pretty good for the time it was made. https://youtu.be/yi0-9ut1cEk?t=216 https://youtu.be/yi0-9ut1cEk?t=216
- canada_dry 7y ago> pretty good for the time it was made No kidding. Especially when you consider how the tools for doing this kinda thing have gotten exponentially better just in the last couple years! I'm curious what your current work looks like?
- abainbridge 7y agoI left the games industry a long time ago so I could earn twice as much and not have to work weekends. Shame. And I can't take credit for the animation tech in Dog's Life, it was all working by the time I joined the team. The game was made by Frontier Developments. I think the same technology was used in Kinectimals (https://youtu.be/BrcXV9_cQYw?t=814 https://youtu.be/BrcXV9_cQYw?t=814), which looks amazing but is a bit more "pre canned" looking.