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Last I checked Zoom avoids using WebRTC in favor of using media over websockets. This should obviate a lot of the reliability problems with enterprise networks
by pg_bot 7y ago
Last I checked Zoom avoids using WebRTC in favor of using media over websockets. This should obviate a lot of the reliability problems with enterprise networks that you would normally need to solve with STUN/TURN/ICE.
I think the other thing they do is decrease the image quality when multiple people are simultaneously connected. This is a nice hack since you don't really notice the difference, and users blame bad images on the network not the product.
The biggest challenge to their business IMO is if/when WebRTC becomes stable between all browsers. There are still many kinks that need to be worked out. Everything falls apart in the P2P version when you have more than like 5 people connected as the amount of information that needs to be transferred across the network scales exponentially.[0] So you need to add a gateway and connect everyone over a single pipe.
[0]: https://en.wikipedia.org/wiki/Metcalfe%27s_law https://en.wikipedia.org/wiki/Metcalfe%27s_law