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It's very hard to get people to collaborate on a game in harmony without a clear leader. OSS games (and a lot of open source software in general) will always s
by naikrovek 8y ago
It's very hard to get people to collaborate on a game in harmony without a clear leader. OSS games (and a lot of open source software in general) will always suffer from having "too many cooks in the kitchen."
- maccard 8y agoI actually had GIMP in mind writing this comment - the tool itself is a victim of too many cooks, but yet manages to be a solid piece of software, despite it being clunky. Another example is Blender, it's a bit hard to grok, but overall does the job extremely well once you get over the warts. Even in terms of fundamentals, this game is a little... lacking. Default controls, graphics settings, UI, animations are all very early-noughties (that's without commenting on the quality of the artwork, it's actually quite a nice style and some of the assets are cool), things have evolved hugely since then.