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> Randomly generated stages certainly have their advantages for replay value, but they also remove incentive for exploration and speed runs, which means you're
by TheEzEzz 16y ago
> Randomly generated stages certainly have their advantages for replay value, but they also remove incentive for exploration and speed runs, which means you're potentially forfeiting the audience that prefers those play styles.
You can retain the advantages of static levels with randomly generated ones. In the game I'm working on you can specify the random seed used. A high score list is maintained separately for each seed.