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It's pretty hard to discern how it works from the web site. What programming language is used to create modules? Does it run on the web, or as desktop client? A
by Tichy 16y ago
It's pretty hard to discern how it works from the web site. What programming language is used to create modules? Does it run on the web, or as desktop client? And so on...
Interesting, though...
- Fargren 16y agoIt runs as a client, and I think the modules are created from the client, but I don't know what language they use, if any. Haven't tried the module creator yet.
- berntb 16y agoWikipedia says Java. And it use LGPL. http://en.wikipedia.org/wiki/VASSAL_Engine http://en.wikipedia.org/wiki/VASSAL_Engine Respect, as the kids say. (-: Don't tell the old guy if the kids stopped saying that ten years ago. :-) I implemented most of the design rules for an old love, Car Wars. It can be hard to implement complex board games. (My CW stuff was planned as the first step of a full implementation. Steve Jackson Games didn't want that, even if they got to control the servers, so I gave up. It would have been legal to use for game owners, but I really didn't have the motivation to go against the wishes of sjg.)
- Tichy 16y agoWould have loved to see an electronic version of Car Wars.
- donpark 16y agoVASSAL modules are created using VASAAL's GUI-based module builder and optional custom Java classes if needed. Modules run in desktop client app. To run the modules server-side as-is, I think you'll need to use a server-side JSwing frameworks. Re module building part of VASSAL, I think it'll be easier to rewrite entirely. IMO, more serious issue is copyright issues in hosting VASSAL modules server-side.
- uckelman 16y agoSince the site is directed mainly at non-technical users, we don't dwell on that much. To answer your questions: It's written in Java, it's a desktop client.