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"Job dissatisfaction, career dissatisfaction, frequent and long deployments, poor quality of life, non-competitive pay and lack of personal and professional dev
by ken 8y ago
"Job dissatisfaction, career dissatisfaction, frequent and long deployments, poor quality of life, non-competitive pay and lack of personal and professional development are among the reasons cited"
It sounds to me like "fly jets" is the only upside, and every other part of the job is pretty lousy.
> They make video games of that.
Video game design is constrained by what is feasible to program, and what makes a decent game. Tetris and Minecraft are incredibly popular, but that wasn't because brick laying was ever an aspirational job.
Apparently fighter pilots only fly ~16 hours a month [1]. Against a typical 40-hour work week, that's less than 10%. No matter how much I love flying, it's tough to sell me on a career where I'll spend more than 90% of it doing the parts I hate.
For techies, working at a startup is cool ("aspirational"!) these days. How many programmers would you still get if they earned less than $50K, would spend less than 10% of their workday writing code, and had to basically retire from coding altogether by 45?
[1]: https://www.airforcetimes.com/news/your-air-force/2018/03/01/secaf-air-force-pilots-are-flying-17-hours-per-month-but-its-still-not-enough/ https://www.airforcetimes.com/news/your-air-force/2018/03/01...