3 ms·
Why would WebAssembly be used in a game engine? I'm not sure it's really up-and-coming for a high-performance area on a game engine that's already cross-platfo
by mises 8y ago
Why would WebAssembly be used in a game engine? I'm not sure it's really up-and-coming for a high-performance area on a game engine that's already cross-platform.
- codesushi42 8y agoWhy not? Unity already supports WebAssembly. And WASM executes nearly as fast as machine code.
- Mikeb85 8y agoBecause you can distribute games without requiring an install. Opening a webpage is still far more convenient than the easiest installation processes.
- pjmlp 8y agoBecause WebAssembly + WebGL is the new Flash.
- krapp 8y agoNow that native runtimes for WASM are starting to arrive, a game engine that used WebAssembly for both native and in-browser exports and supported compiling to WebAssembly through its scripting engine and editor might really be interesting.