5 ms·
Love it. How is Godot's WebAssembly support? That is an up and coming area it could really shine in.
by codesushi42 8y ago
Love it.
How is Godot's WebAssembly support? That is an up and coming area it could really shine in.
- mises 8y agoWhy would WebAssembly be used in a game engine? I'm not sure it's really up-and-coming for a high-performance area on a game engine that's already cross-platform.
- codesushi42 8y agoWhy not? Unity already supports WebAssembly. And WASM executes nearly as fast as machine code.
- Mikeb85 8y agoBecause you can distribute games without requiring an install. Opening a webpage is still far more convenient than the easiest installation processes.
- pjmlp 8y agoBecause WebAssembly + WebGL is the new Flash.
- krapp 8y agoNow that native runtimes for WASM are starting to arrive, a game engine that used WebAssembly for both native and in-browser exports and supported compiling to WebAssembly through its scripting engine and editor might really be interesting.
- machee 8y agoI don't know what limitations there are, but Godot can build for the Web using Emscripten. https://docs.godotengine.org/en/3.1/development/compiling/compiling_for_web.html https://docs.godotengine.org/en/3.1/development/compiling/co...
- machee 8y agoHappened to realize I posted the wrong link. Above is for building Godot. This is about exporting games for the Web. https://docs.godotengine.org/en/3.1/getting_started/workflow/export/exporting_for_web.html https://docs.godotengine.org/en/3.1/getting_started/workflow...
- codesushi42 8y agoThanks!
- chrisdirkis 8y agoThey're looking at targeting WASM+webGL for the editor itself, so I'd say pretty good: https://godotengine.org/article/godot-engine-awarded-50000-mozilla-open-source-support-program https://godotengine.org/article/godot-engine-awarded-50000-m...