4 ms·
The point is that with ray tracing the indie game and the AAA game might not look all that different in terms of graphics. Right now AAA games use crazy 40-50 p
by s_m_t 8y ago
The point is that with ray tracing the indie game and the AAA game might not look all that different in terms of graphics. Right now AAA games use crazy 40-50 pass shaders and mountains of custom tweaked texture maps to get stuff looking like it does. With ray tracing you can accomplish a lot of that with almost zero effort.