4 ms·
My kid was starting make his 'final exam' project in Godot but the importing functionality from Blender 2.8 is all jacked up. Watching these reels, maybe he s
by cowmix 8y ago
My kid was starting make his 'final exam' project in Godot but the importing functionality from Blender 2.8 is all jacked up. Watching these reels, maybe he should give it another shot.
- moron4hire 8y agoTo be fair (or clear, or whatever), I don't think Unity even supports Blender 2.8 yet. It's a bother because the 2.8 UI is a significant improvement over 2.79. Maybe it's possible to author files in 2.8 as long as 2.79 is on your PATH to be used by the game engine for importing? I don't know, haven't tried that yet.
- gmueckl 8y agoUnity shouldn't need to have to support each blender version individually. The DCC import for all supported programs works by launching the DCC program in batch mode, making it convert the file to FBX and importing that. And I would be surprised if blender broke that.
- Mikeb85 8y agoHere's the Blender 2.8 tree for the Godot Collada exporter: https://github.com/godotengine/godot-blender-exporter/tree/blender2.8 https://github.com/godotengine/godot-blender-exporter/tree/b... Godot also imports GLTF files.
- Buttons840 8y agoBlender 2.8 is not officially released, right? Maybe he would have more luck with the stable version.