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When they talk about ray-tracing, they don't mean that real-time ray-tracing at 60fps is suddenly possible. We're a decade if not more away from that. They're t
by PopsiclePete 7y ago
When they talk about ray-tracing, they don't mean that real-time ray-tracing at 60fps is suddenly possible. We're a decade if not more away from that. They're talking about extremely limited applications for a few effects here and there, in specific scenes. That's what's been demoed so far.
NVidia has a bunch of demos with their newest hard-ware. The "Stormtroopers" demo was rendered in real-time, but on a very high-end >$60k workstation.
- davrosthedalek 7y agoyou are absolutely right, the systems we have today are not fast enough. But they will get faster with every generation, and the fact that is is available in at least one next-gen console makes it more likely that the industry will indeed go in that direction.