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Anyone know a good traffic simulator for cities that includes pedestrian behavior? I always wonder if, at busy pedestrian intersections, it would make more sen
by habosa 8y ago
Anyone know a good traffic simulator for cities that includes pedestrian behavior?
I always wonder if, at busy pedestrian intersections, it would make more sense to have the pedestrian flow stages and the vehicle flow stages be totally separated. Cars waiting to turn right for ~30s as pedestrians walk is kinda crazy.
- globuous 8y agoI'm currently studying traffic with using reinforcement learning with: - Microscopic simulator: https://sumo.dlr.de/index.html https://sumo.dlr.de/index.html - Flow (abstraction of RLlib and Sumo): https://flow-project.github.io/ https://flow-project.github.io/ Have a look at Sumo, its free, open source, and comprehensive. Also Aimsun [1] but I've never used it and don't think it's free although I'm unsure about that. [1] https://www.aimsun.com/aimsun-next/ https://www.aimsun.com/aimsun-next/
- zukzuk 8y agoCities in Motion and its sequel were pretty good and pretty serious transit simulators (https://en.wikipedia.org/wiki/Cities_in_Motion_2 https://en.wikipedia.org/wiki/Cities_in_Motion_2)
- 0xffff2 8y agoNot a simulation, but I have observed that some of the intersections around UCLA are set up like this, so it makes sense to at least one traffic engineer in the world.
- bobthepanda 8y agoThe problem with scrambles is that people hate waiting and get tempted to jaywalk because the cycle times get really high. Hence why they tend only to be used at places with more than 4 ways intersecting. New York uses Leading Pedestrian Intervals, which give pedestrians the green before the cars can turn right; by the time a driver starts turning pedestrians are actively crossing the street and no longer in the blind spot. Another good way to increase pedestrian safety is just to ban right-on-red altogether.