3 ms·
Part of the answer might be that the game had to be small (fit on one floppy disk, say), which limited complexity (or rather, the complexity came from intricate
by FabHK 8y ago
Part of the answer might be that the game had to be small (fit on one floppy disk, say), which limited complexity (or rather, the complexity came from intricate connections and puzzles, rather than much "content").
Imagine the game had been easy, fair, and providing guidance, as today's casual games - you'd have played through it in an hour and a half. And for that you had gone to the mall and paid quite a sum!
So, the games were harder, and you had months of fun (for some value of fun...) playing the same thing again and again, until you made progress.