4 ms·
I love interactive fiction (as these types of games are now denoted) then and now. In principle. There are possibilities with the text-only canvas that are no
by jordanpg 8y ago
I love interactive fiction (as these types of games are now denoted) then and now. In principle. There are possibilities with the text-only canvas that are not even conceivable in other media.
But really, does anyone have time for these games anymore? Playing these Infocom games is a multi-month project, with a significant amount of note-taking, manual mapping, and patience (read: replay) required. To call the "parser" interface limiting is an understatement, especially where it concerns dialog.
See https://ifdb.tads.org/viewgame?id=aearuuxv83plclpl https://ifdb.tads.org/viewgame?id=aearuuxv83plclpl and https://hadeanlands.com/ https://hadeanlands.com/ for modern examples. They've tremendously expanded on the old guard, both in technological terms and in creativity, and yet still suffer from the same fundamental limitations.
I don't know what the future holds for IF, but more evolution is needed before these games can compete for mindshare in the 21st century. I read a lot, but I just can't make the time for these kinds of games anymore. Not even close.
- textfiles 8y agoI don't think the posting of the source code was meant to encourage you to play the games.
- neetodavid 8y agoMy friend made a twine game (no longer online, lost to time, darn) that I absolutely loved. It used the hyperlink interface as a way to dive deeper into ideas. And to meander and reflect.. eventually to navel gaze.. Text parsing is probably still a clumsy interface if the goal is to write natural language commands, but if the designer goes with the grain of the interface there is plenty of opportunity for compelling work
- adelrune 8y agoHave you tried any of the modern games other than the two you linked ? A lot of the games being made right now are shorter and punchier than the classic infocom games. Suveh nux (https://ifdb.tads.org/viewgame?id=xkai23ry99qdxce3 https://ifdb.tads.org/viewgame?id=xkai23ry99qdxce3) is a great example of a modern game that is short, interesting and uses the medium in an interesting manner.
- anthk 8y agoAnchorhead, Jigsaw, Curses... aren't so short.
- psychobabble 8y agowat? Anchorhead took me an evening to complete.
- brlewis 8y agoDo you have statistics on how much time people spend playing Candy Crush or other modern games? I think a lot of people have spent 70 hours watching Game of Thrones. But if length is really a problem, making shorter versions wouldn't be hard.
- jordanpg 8y agoMy point is that playing IF games is a major commitment, unlike Candy Crush or watching any TV show, which are 0 commitment activities. There is no casual playing of HHGTTG or Zork or Hadean Lands.
- aaaaaar 8y agoYou play it casually just like you read a fiction paperback casually. In the annual interactive fiction contest, the judges get 2 hours to evaluate ba game. So many new games aim for that to be the playing time. From what I remember some old Infocom games like Enchanter (which takes place in the Zork universe) don't take very long to finish (definitely less than a standard $60 video game console video game).