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I'm with you here. Seems really counter-productive to stop a community from going at it. Opens the door for future products and/or sequels. I guess it could le
by cupofjoakim 8y ago
I'm with you here. Seems really counter-productive to stop a community from going at it. Opens the door for future products and/or sequels.
I guess it could lead to bad marketing for the studio or original publisher if the game itself is filled with bugs that you won't fix.
- Mindwipe 8y agoIt's because in theory the IP could be revived with a new title, and you don't want the new title to have to compete with the historical version. I'm not sure that's super likely with COH, but history is full of revivals of IP that looked long dead at some point.
- slfnflctd 8y ago> you don't want the new title to have to compete with the historical version This is so ass backwards it boggles the mind. If you want people to buy your new game, make it better and/or different than the old one! Otherwise you're wasting everyone's time, including your own. Making inferior new products and complaining when they can't compete against superior older ones is more than a little boneheaded. If your new stuff isn't good enough, go back to the drawing board! Anything else is parasitic rent-seeking that should be viewed by all with disdain. When you're running a franchise properly, the success of a product should only help your bottom line in the long run. If you're looking at it as a threat to new business, you made a wrong turn somewhere and you need to figure out where it was so you don't do it again.
- SketchySeaBeast 8y agoBut this is the fun of owning complete control of both products - you don't need to justify this new game as being better than the old one as the old one no longer exists! It's an amazing way to remove choice and spend less. Can you imagine if car companies could do that? What really chokes me about CoH is there was no franchise - the world has been dead since the game shut down, expect for the cruel necromancy of Statesman in MXM.