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It's when the job gets hard and boring that I forge forward because I KNOW that's the point when most developers stop and the competition will be less after lau
by dpcan 16y ago
It's when the job gets hard and boring that I forge forward because I KNOW that's the point when most developers stop and the competition will be less after launch.
I just completed the working prototype of my next game. It's RIGHT NOW that the other developers quit because this is when it starts getting dull.
It's now time to:
- add 2 player
- create the computer player's AI
- make a working high scoring system
- create the game-options screens
- add the little features and game options
- add extra animations or "flare" that sets me apart from the typical indie dev
- create screen shots, marketing copy, the web page, the icon, the high res icon, get a TOS, etc.
But this is why there's a difference between running a mobile business and writing an app.
- benologist 16y agoYep. It's exactly the same in the Flash industry, prototypes get done and dropped in days, never to be touched again. Those last weeks of work are boring as but unfinished games are worth exactly $0.