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I'm frankly tired of the less is more, simple > complex fad. It's understandable this mindset is so trendy: it's easier. And then what ? Showcase another point
by GorgeRonde 8y ago
I'm frankly tired of the less is more, simple > complex fad. It's understandable this mindset is so trendy: it's easier.
And then what ? Showcase another pointless note taking app ?
- Retra 8y agoThe idea is not to be driven by simplicity per se, but by composability. Build software wherein you take it for granted that it will be used in many contexts, and that it is only ever able to solve 'part' of the problem because other parts may not yet be understood. If you're not focussed on building simple systems, then you're unlikely to be able to compose them, and if you can't compose them, they will likely become obsolete quickly. So the goal is really to avoid having to implement the same things over and over again.
- GorgeRonde 8y agoYes sorry, I totally agree with this and I am digressing. I'm reacting to the first words of the article: > I always try to build less software. Less software means you have to spend less time updating it, less time fixing it, and less time thinking about it. The only thing better than “less software” is no software at all. The problem is that I have been harassed on this very basis (i.e. that of a philosophically stated point of view) by people that are less able than me and this lead to writing over and over again the same dumb code for 15,000 lines while it could have been kept under 1000 (in fact I did it) (and as you may have already guessed it, this is resentment speaking here). Actually you don't make things simpler, either you move complexity around, often concentrating it somewhere to alleviate its weight on other parts of the system, and they can then be described in shorter terms, enhancing the pace at which you can tweak them – or you get rid of that complexity, moving it out of the code, i.e. delegating it to future implementations or to manual maintenance support tasks. This is the bit that is problematic to me: > [you have to spend] less time thinking about it Absolutely not. In some parts yes, definitively, but some other parts will be incredibly dense, and will require a very slow reading pace. When you want to change such code, you have to sit in front of your screen, thinking hard about what happens for 30 minutes, and when you get it it's a 5 lines change. Maybe the author doesn't consider this in this article because he doesn't have to deal with implementing these piping heuristics, he already has those of bash. Now why am I pulling the cow's horn like this ? Because this also encourages people into simpler thinking and they mix this up with whatever noble ideal simplicity actually refers to, while, as Hickey pointed out, it's a lot more about the tradeoff that populate the quadruality between easy/simple vs complex/complicated. Nonetheless, here they come, shitting on my tree-traversal – not a simple thing, not in their realm, and here they are, "flattening" it in a 200 files long pull request. As for how software should be done, err ... I think I never heard what I'd say, i.e. that software should be developed by programmers or in other words teammates, not pupils nor slaves, and that these people, as thinking beings, shouldn't be treated as things that conform and must be, quite to the contrary, they should let be.
- empath75 8y agoFad? That’s the Unix philosophy going back 50+ years.