4 ms·
I've found Lua engines like Love to be great for prototypes and gamejams but when it comes to implementing a full game its not as good as the full blown engines
by nacs 8y ago
I've found Lua engines like Love to be great for prototypes and gamejams but when it comes to implementing a full game its not as good as the full blown engines like Unity/Godot.
If your game has more than trivial amount of UI, particle-systems, 3D, etc then it becomes very time consuming. To write and tweak a full blown responsive UI like in-game windows, alerts, animations etc with code-only is not trivial. With a full-featured editor like Unity and Godot, UI, particles, tweened-animations and such becomes much easier as you can keep interactively tweak things around until its perfect without the edit-code & recompile cycle.
There's also King's "Defold" engine which uses Lua and has a visual editor but the last time I used it over a year ago, I found there was almost no in-game UI libraries so although making the prototype was fun and relatively easy adding UI became difficult.