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>Godot can support different languages (unlike Unity or Game Maker), but IIRC that requires recompiling the engine and may break the editor. Personally i've be
by grawprog 8y ago
>Godot can support different languages (unlike Unity or Game Maker), but IIRC that requires recompiling the engine and may break the editor.
Personally i've been using this for godot:
https://github.com/GodotNativeTools/godot-d https://github.com/GodotNativeTools/godot-d
It's been working well for me.
I compile my code and include it as an .so in my project. No recompiling the editor.