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I'm not sure that I agree, the only images on the linked page are pretty tiny thumbnails, and the poorly compressed video - where I can definitely see some arti
by p1necone 8y ago
I'm not sure that I agree, the only images on the linked page are pretty tiny thumbnails, and the poorly compressed video - where I can definitely see some artifacting already that doesn't seem to be caused by the video compression, there's no way to know if they actually did a good job from that.
- ggm 8y agoif the thumbnails are the limit, I agree. If you combine what was posted a few weeks back in unreal-faces, and this, don't you wind up in an interesting place (maybe they had higher computational cost or a more limited palette of outcomes) If this was intruded background in a movie at HQ, I'm not sure I could always tell the difference although its equally possible the renders would be unsustainable under motion, not enough real-world change to look "real" and it re-enters uncanny valley