3 ms·
It'd be nice to see what it looked like if you changed the shader to take the differential of the Z buffer to calculate surface normals for the person, and use
by NickPollard 16y ago
It'd be nice to see what it looked like if you changed the shader to take the differential of the Z buffer to calculate surface normals for the person, and use that in the refraction calculations. That way you'd get a 3-d blur effect, rather than the flat silhouette.