4 ms·
GL specs are generally quite accurate, now that there are real conformance tests for implementations. They can feel imprecise though, as they tend to leave a b
by jdashg 8y ago
GL specs are generally quite accurate, now that there are real conformance tests for implementations.
They can feel imprecise though, as they tend to leave a bunch more as undefined, whereas d3d tends to be more strict, leaving fewer choices to implementations.
Of course, the D3D11 spec didn't used to be public at all.
- bitwize 8y agoThe Fahrenheit project should've been a thing. Just declare Direct3D the new standard.