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I doubt few would argue that gaming is a passive activity. What they seem to argue is that any gaming experience specifically designed for entertainment is ulti
by veryworried 8y ago
I doubt few would argue that gaming is a passive activity. What they seem to argue is that any gaming experience specifically designed for entertainment is ultimately worthless.
There’s games all around us if you look. I like to play the “I broke my kernel and my entire system is fucked and now I gotta repair it” game or the “write a driver for some obscure hardware” game or even “demonstrate a vulnerability exploit on a live system” game, all which lead to greater value creation and self fulfillment superior to defeating some imaginary creature.
- deleted 8y ago[deleted]
- rujuladanh 8y ago> all which lead to greater value creation and self fulfillment superior to defeating some imaginary creature That is 100% subjective. For instance, I can easily argue that breaking kernels and writing drivers for obscure hardware does not add any real value for society as a whole. However, playing and socializing with people does create value for society, specially in this day and age where people is evermore alone, if only in reduction of antidepressants ;)
- veryworried 8y agoNext time your kernel breaks and there’s no fix or you can’t use some new device because no one has written a driver for it yet, I hope you remember this post.
- rujuladanh 8y agoIt seems you missed the point. Anyway, parent said obscure hardware, so hardly useful for most people. And it sounded more like a personal activity, it is not clear he/she did publishing or upstreaming or blogging about it. By the way: actual drivers for complex hardware are nowadays mostly written or maintained by companies.
- icebraining 8y agoThey train different skills; for example, I wasn't a very well coordinated kid, and I attribute my driving skills to years of FPS gaming, which trained me to operate controls while paying full attention to my environment. Writing drivers doesn't help with that.
- Macross8299 8y ago>the "demonstrate a vulnerability exploit on a live system" game creates greater value than a video game Right, but there are instances where you can train for that live demonstration, like CTFs in self-contained environments like virtual machines. Seems pretty similar in scope to a video game to me. I think you're more accurately complaining about games that provide little value beyond the skinner box. What about stuff like Shenzhen I/O, Factorio, etc? You could even make strong case for RTS games teaching transferable skills.