3 ms·
Since this is C++, what about using a thread_local Arena for the storage? Then you could simplify the API a bit and not re-allocate too! I also agree, the par
by tele_ski 8y ago
Since this is C++, what about using a thread_local Arena for the storage? Then you could simplify the API a bit and not re-allocate too!
I also agree, the parent_fd is trivial but it isn't as easy to use as no parameter.