3 ms·
When designing HyperStudio in 1988 and beyond, I had a similar philosophy, that the software tool should strive to be invisible to the tool. There was an occasi
by RRWagner 8y ago
When designing HyperStudio in 1988 and beyond, I had a similar philosophy, that the software tool should strive to be invisible to the tool. There was an occasion when we asked a user how they thought the interface could be improved, and they responded "what interface?". I don't presume that we were exceptional in achieving our goal, but we did try, and this article is an interesting support of that goal. I'm also reminded of what I read about Japanese art, what are the fewest lines needed to create the image and story?