70 ms·
Yes, I factored out quite a bit of generic parts of the engine into libraries and took some steps to cut down on number of generics being instanced (which was o
by theanzelm 8y ago
Yes, I factored out quite a bit of generic parts of the engine into libraries and took some steps to cut down on number of generics being instanced (which was one of the main drivers of compile time). Now I'm left with pretty much the game core, which is highly interdependent and thus nearly impossible to break up into crates (they can't mutually depend on each other). And it's still kinda slow.