4 ms·
He's off by a factor of two (54Mbps vs 100Mbps), but that doesn't invalidate his argument.
by 4ad 8y ago
He's off by a factor of two (54Mbps vs 100Mbps), but that doesn't invalidate his argument.
- z3t4 8y agothanks. There have probably been thousands of man hours spent on video compression. I used to have a 100 Mbit home network and play HD video via a OpenWrt home router with a usb disk attached to it. The HQ videos lagged when there was a lot of sound and things happening on the screen at the same time. It probably was the HDD/router capacity that was the limit though, not the network. If you however measure the bit-rate between the computer and the monitor, it's significantly higher ... But imagine if we could stream via the Internet directly to the monitor. I'm thinking a VR headset that you just plug-in to the Ethernet socket, eg. no need to have a high end gfx computer. This would both mean cheaper/less hardware at home, and a easier business model for game developers as they wouldn't have to worry that much about people copying games.