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It's not super difficult, they are generally listed like any other job. Here is a few in a quick Google Jobs search: https://careers.google.com/jobs/results/66
by Arelius 8y ago
It's not super difficult, they are generally listed like any other job. Here is a few in a quick Google Jobs search:
https://careers.google.com/jobs/results/6656793930563584/ https://careers.google.com/jobs/results/6656793930563584/
https://careers.google.com/jobs/results/5104577030586368/ https://careers.google.com/jobs/results/5104577030586368/
https://careers.google.com/jobs/results/6469646855372800/ https://careers.google.com/jobs/results/6469646855372800/
The other large companies should have similar postings, and obviously games studios.
The harder thing you might run into though is they are generally pretty senior roles, with expectations of quite a bit of existing rendering knowledge, so it can be hard to get a role straight into rendering. My suggestion is to try to find a general role on a team supporting a rendering product. And then to slowly move into that type of work.
- westoncb 8y agoHuh. Well, it has been a couple years since I last looked, but nothing turned up for me before. > My suggestion is to try to find a general role on a team supporting a rendering product. And then to slowly move into that type of work. Not sure if that's in reference to my background or just a general comment. I do have about three years experience doing graphics programming professionally (1 year computational geometry), and many more doing it as a hobby, so working my way back up to it is not exactly an appealing prospect. I could potentially see that being sensible for me though, depending on details about the job not included in the description. Graphics programming is my deepest specialty, but I am primarily a generalist. For example, here's a video of the CAD tool I architected, built (the features shown), helped design and hire other developers for etc.: https://www.youtube.com/watch?v=e21tqZebl60 https://www.youtube.com/watch?v=e21tqZebl60 I am actually concerned that the skill set involved there won't be easily usable to by Google scale companies though--that they'd prefer to have a few specialists for the different aspects of the project instead. So maybe this isn't such a good direction for me.
- Arelius 8y ago> Not sure if that's in reference to my background or just a general comment. I do have about three years experience doing graphics programming professionally (1 year computational geometry), and many more doing it as a hobby, so working my way back up to it is not exactly an appealing prospect. It was mostly a general comment, but I think an important one. I've been a rendering specialist for about 10 years, and I still occasionally encounter the "rendering" role that expects me to have more knowledge of some special type of hardware or something, and I end up being under-qualified for, it's just that kind of field I guess. Also, cool looking CAD tool!
- analognoise 8y agoI like your cad tool - I'm interested in 2D only, but you seem to have nailed the user interaction bits for constrained movement. I'm primarily interested in algorithms/ heuristics for wire drawings (2D ECAD). Do you have any suggestions on where to look for further information?
- westoncb 8y agoNot really unfortunately :/ We were basically winging it without really digging into the research or anything, except for computational geometry algorithms.