4 ms·
Their actor implementation / event loop works on a higher level than mine. Mine is super simplistic intentionally to offer high performance. Being optimised for
by theanzelm 8y ago
Their actor implementation / event loop works on a higher level than mine. Mine is super simplistic intentionally to offer high performance. Being optimised for cache locality, processing similar actors in batches, using custom allocators and having encoding-free communication, it has many parallels to data-driven game engine design or even entity component systems.
- izend 8y agocargo +nightly run of the examples in your Kay project appears to be broken, I'd love to explore using it in a future project.