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Believe me, it is just as depressingly amusing for me, coming from Europe. Cars were simply the most important to have first, since they offer both short and lo
by theanzelm 8y ago
Believe me, it is just as depressingly amusing for me, coming from Europe. Cars were simply the most important to have first, since they offer both short and long distance travel for simulated citizens. I very much want it to be possible to have pedestrian/transit only cities and everything in between.
- Vinnl 8y agoProbably something far down on your potential TODO list, but in the Netherlands, one interesting factor is the canals. This allows e.g. many parts of a city centre to be mostly car-free, without preventing shops from getting restocked - which can happen via water. Relatively niche, but could be a fun gameplay element. Of course, speaking of the Netherlands, bicycle transportation is enormously interesting already.
- theanzelm 8y agoA kind of metric for Citybound for me is "can some of the world's most interesting/unique cities happen organically in it" - so canals would be an example of that.
- tobyhinloopen 8y agoWhich cities have their stores supplied via water & have car-free city centres? You make it sound like its a common thing and I’ve never heard or seen shops being supplied by canals
- Vinnl 8y agoOh sorry, I did not meant to imply that it was a common thing, merely that it was an option that happened in some places. Where I live is one (but I'd rather not disclose that), and I'd thing most of the larger cities with many canals do so, as they tend to be more resistant to cars in their centres.