3 ms·
How would gamers feel with 2x longer release cycles and higher cost and/or less features? Lower profit and higher expenses is the only way, but given the risks
by mailslot 8y ago
How would gamers feel with 2x longer release cycles and higher cost and/or less features?
Lower profit and higher expenses is the only way, but given the risks of any ambitious title, small studios are nearly always flirting with bankruptcy as it is.
There’s no easy answer, but time to market and risk will suffer.