4 ms·
>>I’d hate if game development turned into a typical corporate 9-5, and was inclusive of all skill levels. Why? If the quality of the games stays the same, wha
by moate 8y ago
>>I’d hate if game development turned into a typical corporate 9-5, and was inclusive of all skill levels.
Why? If the quality of the games stays the same, what benefit is there for the employees to work 20 hour days during crunch? How is that inherently "good"?
How would you make it better than "terrible by any measure"?
- mailslot 8y agoHow would gamers feel with 2x longer release cycles and higher cost and/or less features? Lower profit and higher expenses is the only way, but given the risks of any ambitious title, small studios are nearly always flirting with bankruptcy as it is. There’s no easy answer, but time to market and risk will suffer.