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Im not sure how WebGL would impact syncing simulation state across clients Or how opengl/vulkan/etc would be better (I also dont see why they’d impact client s
by setr 8y ago
Im not sure how WebGL would impact syncing simulation state across clients
Or how opengl/vulkan/etc would be better (I also dont see why they’d impact client syncing)
Unless webgl does something more than rendering..?
The same data is (eventually) required for any rendering engine, regardless of how you sync the simulation
- gmueckl 8y agoSorry I meant WebGL only as a shorthand implying a web stack with a server, a browser and JavaScript. That was an bad choice of words on my part. It was not meant to single out WebGL as a rendering technology. However, more sophisticated APIs could allow more techniques for offloading more of the filtering and mapping steps of the visualization pipeline onto the GPU. Even some simulation could be accelerated, although it's often not worth it in practice.