3 ms·
WebGL is just a subset of OpenGL, really. So the combination of Rust and WebGL is probably incredibly flexible in terms of the platforms it can run on. I can't
by untog 8y ago
WebGL is just a subset of OpenGL, really. So the combination of Rust and WebGL is probably incredibly flexible in terms of the platforms it can run on.
I can't think of an inherent reason why running in the browser would be a performance suck. WebGL performs wonderfully, and Rust compiles to WASM. Rough edges right now to be sure, but looking ahead it seems like a great choice.