4 ms·
Every game development job I’ve had has been terrible by any measure... but I still crave to go back. It’s easy to put in long hours when everyone else does an
by mailslot 8y ago
Every game development job I’ve had has been terrible by any measure... but I still crave to go back.
It’s easy to put in long hours when everyone else does and you genuinely enjoy their company.
It’s easy to forgo pay, when you have equity.
You’re just never going to get the opportunity to work creatively with a talented team at Wells Fargo. It’s a totally different experience.
If you’re concerned about a work/life balance or compensation, it’s not for you. I’d hate if game development turned into a typical corporate 9-5, and was inclusive of all skill levels.
Pay is decent, if you’re established and are at the top of your game.
- moate 8y ago>>I’d hate if game development turned into a typical corporate 9-5, and was inclusive of all skill levels. Why? If the quality of the games stays the same, what benefit is there for the employees to work 20 hour days during crunch? How is that inherently "good"? How would you make it better than "terrible by any measure"?
- mailslot 8y agoHow would gamers feel with 2x longer release cycles and higher cost and/or less features? Lower profit and higher expenses is the only way, but given the risks of any ambitious title, small studios are nearly always flirting with bankruptcy as it is. There’s no easy answer, but time to market and risk will suffer.