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For a while I taught introductory programming to bright-eyed prospective game creators. The analogy I would use up front: driving a car is very different from b
by ctdonath 8y ago
For a while I taught introductory programming to bright-eyed prospective game creators. The analogy I would use up front: driving a car is very different from building one; just because you liked playing games doesn't mean you'll like creating games - whatever part of "development" you're involved in.
Of the hundreds I taught, I'm only aware of one who went on to "making video games" - and yes it was his dream job, he's willing to put in the insane effort & hours to make it happen, and he was duly rewarded. Killing Floor 2 FTW :-)